And it's gone if you mess it up and don't have a save to reload to. Even worse, one side of the scale weighs slightly more than the other, and this is never mentioned anywhere. You have to figure out Lemeza's weight, which is done by finding a scale in the Mausoleum of the Giants, pulling off a tricky jump to get to it, and figure out his weight from the numerical glyphs the scale shows. on two different tablets hidden throughout the ruins. The game does tell you the weight of each gem. You have to balance a number of gems on a large scale. The Room of Gems and Scales, the puzzle for the Mace.And you can't leave the room until you either kill the miniboss or die. If you kill the miniboss in the room below, then it becomes almost impossible to reach the Life Jewel room. That's three minutes in-game you can't boot up any of the minigames or listen to the jukebox. It gets worse: every time you fuck up (and you will fuck up), you have to wait three minutes for the Lamp of Time to recharge.
#BLACK AND WHITE 1 GAME ROCK PUZZLE SERIES#
Then, you have to pull off a very tricky series of jumps, where one misstep will send you into a spike. Then, you have to jump down a spike-lined shaft, land the jump, and get off the block before the Lamp expires. First off, you have to use the Lamp of Time to freeze time and stop a block in midair at a very specific point. The platform puzzle for the Life Jewel in the Dimensional Corridor.It's one of the only situations where the remake made the puzzle harder. You're much more likely to find the solution through trial-and-error, or if you played the original game, which has the same solution. What you're meant to do is go to the sign that says the name you're meant to type, take note of where the name is on the sign, unequip the glyph reader (which is something that's required to read every sign in the game and is generally unwise to unequip) and take note of the glyphs that correspond to m and u, then enter those glyphs, unlocking a chest. It's easy enough to figure out that you're meant to type Mu thanks to a pair of signs talking about a 'Nameless one' elsewhere in the ruins, but good luck figuring out how you spell it with the glyphs. In the original, they're English letters, but in the remake, they're glyphs that correspond to letters (which never show up even as background decoration, unlike the letters). You're given 6 glyphs instead of 10, and you only need to enter two of them. There's a similar puzzle to the Endless corridor puzzle one in the Tower of Ruin, specifically in the remake.
![black and white 1 game rock puzzle black and white 1 game rock puzzle](https://cdn3.vectorstock.com/i/1000x1000/60/12/black-puzzle-icon-vector-13226012.jpg)
Just to add to the frustration, the game is incredibly picky about the correct solution, and will sometimes flat-out refuse to acknowledge that you've solved the puzzle. Thought they were eye candy? You're wrong.
![black and white 1 game rock puzzle black and white 1 game rock puzzle](https://cdn.vox-cdn.com/thumbor/sQOw3NTSbkVVc6bHU3Yd2lUctwU=/1400x0/filters:no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/19225964/Link_s_Awakening_Eagle_s_Tower_Secret_Medicine_chess_puzzle_solution.jpg)
Remember those little symbols that show up near ladders to new areas? Those are the numerical glyphs, and that's the best clue you're gonna get. However, the lanterns are labeled with the various glyphs that represent numbers. You're required to light the lanterns that correspond to the end year of the Aztec Fifth Age (2012).
![black and white 1 game rock puzzle black and white 1 game rock puzzle](https://static01.nyt.com/images/2017/11/30/crosswords/newpuzzles-slide-0LJX/newpuzzles-slide-0LJX-superJumbo.png)
Essentially, after finding a certain set of items you have to find a tablet that tells you the mantra, then find the correct rear-side room to chant (type) the mantra.